Lithium City (www.lithiumcitygame.com)
Games by Nico (www.nicotuason.com)
PC (Steam page)
June 15, 2020
Facebook (Games by Nico)
Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Fight, shoot, and dash your way through carefully hand-crafted levels as you ascend higher and higher up the towering skyscrapers. At the highest point, your deadliest opponent awaits...
- Pick up any weapon and use it, or use your bare hands.
- Dash to avoid enemy fire or to close in for the kill.
- Plan your approach, or rely on quick reflexes to achieve victory.
- Make your way through 6 Chapters of hand-crafted levels and enemies.
- Stylized Isometric art blends 2D and 3D techniques to create striking visuals.
- Completely original soundtrack with unique music for every chapter.
Lithium City takes inspiration from classic 2D Isometric games and modern fast-paced action games. The game strives to deliver a fun and memorable single-player experience. The game is designed with very minimal UI and takes a more puzzle-like approach to combat encounters. Everything you need to beat each challenge is right in front of you. The narrative uses non-verbal storytelling by maximizing the use of environment, animations, and interactions between characters.
About the Developers
Nico Tuason (email@example.com) - Artist, Programmer, and Lead Designer. Nico got his start making free Flash games for Web portals in 2010. He moved on to Mobile Games but has always had his heart set on making a PC game. He has been working on Lithium City for over 5 years. He lives in the Philippines with his wife Terry and their 5 children.
John Camara (firstname.lastname@example.org) - Audio Engineer and Music Composer. John is a very talented young composer who started out just making the music for Lithium City but is now handling all the game's audio. He is skilled in a variety of instruments and dabbles in songwriting. He lives in the Philippines with his cat, Felicity.
Terry Tuason (email@example.com) - Terry is an Interior Design student who helped design the game's interior environments. She is handling Marketing, PR and Business Development for the game.